It’s a game where you can just kick back and relax, solving puzzles in your own time without anything trying to kill you, or you ever needing to worry about silly time restraints. Spending time in the Bermuda Triangle with Down in Bermuda on Xbox is tremendous. The soundtrack is likable too, and certainly works well for this type of game. All the characters, creatures, and locations have a distinct visual comic book style that is a trademark of this developer, but it’s great throughout I especially like the flashback sequences of the old man’s past life told through found photographs. Visually, Down in Bermuda comes with a pleasant style and some great game design that almost replicates that of a pop-up children’s book. You should also be able to complete it in around four hours, but go deep and delve into everything it brings in terms of achievements and secrets, and expect to find a good few hours more. The game is hugely fun and highly addictive throughout, and it’s an ideal title for kids to play as well as adults, all whilst managing to test the brain with some “Where’s Wally?”-styled gameplay. You will also get to meet some residents of each island one is a giant underground supercomputer who gives you tasks, while on another there are some pirates who you are saving from a giant Kraken by firing it into a whirlpool. There are some ingenious puzzles found in Down in Bermuda which see you having to activate buttons, pull switches or, even at times, fire cannons at huge monsters to get your rewards. Thankfully these are the more interesting and complex of the puzzles included. The bigger orbs are where the main objectives lay though, and these need to be completed too. For example, on one island there are small rafts dotted around which if you hit will move, magically revealing an orb. The tasks at hand centralise on touching certain objects to make them move or activate to reveal hidden treasures. The transition to Xbox delivers a good port, but the camera is troublesome to start with and it takes a while for it to become truly natural to use. The action involves touching items, dragging switches and swiping across the screen to move. It’s a nice technique of drip-feeding the narrative but, honestly, Down in Bermuda is all about the puzzling.īefore I go too deep, I have to admit to feeling that this game was initially designed with touch screen devices as part of its overall plan, rather than a controller. Bits of the man’s previous life are revealed through photographs you find and pieces of memory that the old man will remember. From there you are left to travel across six different islands, solving puzzles and unlocking a portal that will eventually take you back. I don’t know why he didn’t try this earlier, but I don’t think that’s the main story focus of the game. He decides it’s time to leave his temporary home and travel back to his old life. This time around the game puts you into the shoes of an old man who crash-landed his plane over 30 years ago, and has been surviving on a desert island for all this time. Down in Bermuda is a puzzle game by those who brought us the excellent Agent A.
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